ENDSTATION.

Tactical co-op realism with a living syndicate economy and cinematic flow. Every raid, trade, and choice leaves a mark.

About the Game

Endstation merges immersive PvE FPS combat with strategic syndicate management. From the HQ, players craft and sell weapons, expand production lines, and unlock cooperative missions through a central command point. Squads face evolving enemy factions, changing markets, and high-stakes decisions — delivering a dynamic, cinematic co-op experience.

Faction economy loop
Defeating rival factions reshapes the black market — profits rise, but enemies retaliate with counter-raids.
Wounded teammate mechanics
Downed players can still fight; rescuers must choose risky extractions with narrative consequences.
Interactive breach-and-clear
Players coordinate entries with method selection and synchronized animations.
Cinematic Transitions
Seamless camera work and animation blend gameplay with narrative moments.
Dynamic squad dialogue
Tactical callouts, small talk under fire, and aggressive one-liners build squad personality.
Character Lore & Psychology
Each operative’s backstory shapes abilities, mindset, and interactions under pressure.
Rescue Missions
Failing to extract teammates unlocks dedicated operations to free their characters from captivity.
Convoy Deployment
Missions begin with jeeps and support vans, including a hacker dispatcher and mobile armory.
Community Giveback
Almost all assets — animations, props, and 3D models — will be released for free on Fab.

Development Goal

Our Epic MegaGrant application supports building a polished vertical slice by Summer 2026, with the goal of presenting it during private meetings with publishers at Gamescom. We will also share production assets for free on Fab for the Unreal Engine community.

Vertical Slice
Cinematic Trailer
Publisher Pitch Package
Free Assets on Fab

Team

Creative Lead / Programmer
Founder of MP XXV Studio. Driving vision, product direction, technical implementation, and strategic partnerships.
Animation/3D Lead
Creating metahuman characters and their animation, creating hard surface assets and working with textures, their baking and related things.
Programmer
Responsible for developing core gameplay systems in Unreal Engine 5, including AI behaviours, combat logic, and co-op features.
SMM & Community
Community growth, social media presence, player engagement, and building long-term relationships with our audience.

Roadmap & Milestones

1
Concept
Now
2
Vertical Slice
Q2–Q3 2026
3
First Demo — Epic Store / Steam
Q3–Q4 2026
4
Release
TBA (est. 2027)

Contact

We invite publishers, partners, and community to connect.

Press Kit
Logos, key art, one-pager, screenshots.